Posted by Murjab on 12 January 2008
Thanks to a post at Easily Distracted, I have discovered a really wonderful little game online that you all can probably enjoy right now for free – the Traveller IQ Challenge from TravelPod. If you’re a member of Facebook, you can keep track of high scores, which is also nice.
Anyhow, the game is 12 levels of geography questions. You have a map o’ the world, and you click on the location of each keyword. So if New York City pops up, you find that wee little spot to the west of Long Island and give it a click.Then you get points based on the quickness of your click and the distance from the correct location. Quickness doesn’t seem to give so many points, but accuracy is key. After clicking, the game tells you how many kilometers you were from your target.
It makes geography fun! Well, geography was already fun. If you didn’t like it before, the game’s probably not going to change that. But I find it to be a most fascinating subject, so a game is welcome.
There are other challenges like the flag challenge in which you see a country’s flag and then have to click on that country’s capital city. On Facebook, there are a bunch of user-created challenges, a nice touch in addition to its high-score table. It is kind of strange that you have to get all registered with Facebook for that, though.
The one gripe I have with the game is how the map is kind of small. There does not seem to be any way to play the game in a full-screen mode. When you’re using the cursor, sometimes it’s hard to see underneath the crosshairs to pinpoint an exact location. New York City, for example, is very easy to find by examining the coastline for the tell-tell sign of Long Island. But the tiny size makes it harder to hit correctly, though coming close is no problem. I’m not sure that I have ever made it under 10 kilometers away from any location on the full world map (other games have more detailed maps, such as individual continents, countries, and states).
[Edit - 2:55 12 January 2007: I've been playing some more, and, for the record, I have reached 565,694 points for an IQ of 132. This is just on the regular site, not on ye ole Facebook, but it might be the highest score I've gotten on the regular version of the game.]
Posted in Internet, Video Games | Tagged: Facebook, Geography, IQ, Maps, Online Games, Traveller IQ Challenge, TravelPod | 1 Comment »
Posted by Murjab on 11 January 2008
Atom Kids: Tribute to the King “O.T.” is a really interesting compilation album featuring covers of songs from the vast realm of works by artist and animator Tezuka Osamu (手塚治虫). The album is packed with some high-profile artists. Highlights for me are track #2, which features a favorite singer of mine, Imawano Kiyoshiro, who has one of the most interesting voices of any singer and is a rather interesting character. I also like hip hop pioneer Takagi Kan’s Space Giants Theme. I hadn’t heard Takagi’s work before, but this turned out to be one of my favorite songs on the album. A quick search reveals that he has some music on his MySpace page, which I recommend. I also like the covers of the Astro Boy theme by Shonen Knife and Sean Lennon. Cibo Matto’s version of the Fushigi-na Melmo theme is also catchy and fits right in with their trademark sound.
Here’s a track listing:
1. ワンダー (YOU+高木郁乃+人見元基+難波弘之)
Wandaa 3 (YOU+TAKAGI Ikuno+GENKI Hitomi+NANBA Hiroyuki)
2. 少年マルス (コーザ・ノストラ フィーチャリング・忌野清志郎)
Boy Mars (Cosa Nostra feat. IMAWANO Kiyoshiro)
3. 鉄腕アトム(少年ナイフ)
Mighty Atom (Shonen Knife)
4. わたしはヘメルモ(野宮真貴+ディミトリ・フロム・パリ)
I, Melmo (NOMIYA Maki + Dimitri from Paris)
5. スペースジャイアンツのテーマ(高木完)
Space Giants Theme (TAKAGI Kan)
6. ふしぎなネメルモ(チボ・マット)
Marvelous Melmo (Chibo Matto)
7. Omukae de gonsu(細野晴臣)
Omukae de gonsu (HOSONO Haruomi)
8. カノン(宮沢和史j)
Cannon (MIYAZAWA Kazufumi)
9. ジャングOル大帝(ボアダムス)
Jungle Taitei (Boredoms)
10. 名も知らぬ星 浅野忠信+ブuラッドサースティー・ブッチャーズ)
Na mo dareshirame (ASANO Tadanobu+bloodthirsty butchers)
11. アドルフtの子守歌(エル・マロ)
Adolf’s Lullabye (EL-MALO)
12. 海のトリトン 80年代の筋肉少女帯)
Triton of the Sea (1980s Kinniku Shojo Tai)
13. リボンのマーチ(あんじ)
Ribbon’s March (Anji)
14. あの日君はたスった1人で(西脇唯)
Ano hi kimi wa tatta hitori de (NISHIWAKI Yui)
15. The Astro Boy Theme Song(ショーン・レノン)
The Astro Boy Theme Song (Sean Lennon)
16. 永遠の物語(ショコラ)
Eternal Story (Chocolat)
17. 僕は愚かな人l類の子供だった(佐野元春)
Boku wa oroka-na jinrui no kodomo datta (SANO Motoharu)
Posted in Comics and Comic Books, Movies, Music, Television | Tagged: コーザ・ノストラ, チボ・マット, ディミトリ・フロム・パリ, ボアダムス, Cibo Matto, Cosa Nostra, 細野晴臣, Dimitri from Paris, Electronica, 野宮真貴, 難波弘之, 高木郁乃, 高木完, Genki Hitomi, Hosono Haruomi, Imawano Kiyoshiro, Japanese Music, JPop, JRock, Miyazawa Kazufumi, Nanba Hiroyuki, Nomiya Maki, Rap, Rock Music, Shonen Knife, Soundtracks, Takagi Ikuno, Takagi Kan, YOU, 宮沢和史, 少年ナイフ, 忌野清志郎, 人見元基 | Leave a Comment »
Posted by Murjab on 6 January 2008
The Toyota Yaris is out for Xbox 360, as a free download from the Live Arcade. This is how I stumbled onto the game; I don’t know how long it’s been up there, but I just downloaded it yesterday. Actually, I had been trying to download it earlier, a day before or so, but the download wouldn’t complete for some reason. Anyhow, I figured it’d be a commercially churned out game with product placement as the main concept. Not that there’s anything wrong with that, but would gameplay be lacking?
You can really complain about a free game – as far as pricing goes. However, if it’s not worth your time, then, well, time is money. Actually, time is far more valuable than something like cash. Anyway, I’ve had the game for less than 24 hours, but here are my initial impressions…
First of all, it reminds me a whole lot of the Chaos Emerald stages in Sonic the Hedgehog 2. You drive through a half-pipe, moving from side to side, but turns are automatic; you’re never going to fall off the path. While you collect rings in Sonic 2, you collect coins here, and these can be used to purchase upgrades. There’s a bunch of obstacles and enemies you can shoot down (or vice-versa). You can control the aiming of your gun (a tentacle thing in front of the car), but there’s a good amount of auto-aim (convenient, since otherwise, it’s really hard).
The game itself is pretty fun… In fact, side-by-side with the Sonic 2 minigame, this one might win out, though to be fair, the Sonic 2 was made many years ago. This Yaris business is quite a challenge, though; I’ve played for a decent amount of time (maybe 30 minutes to an hour all together), and I’ve only made it to the third stage of eight. Stage three is insanely difficult, and I’m not even close to beating it. Stage two is pretty hard as well, but I’ve passed it a time or two. Stage one, the introductory level, is rather easy, and I find myself replaying it for more coins. I’ve upgraded to the most expensive car already, the 4-door S sedan, and I want to max out its stats before working to that $1,000,000 cash saved achievement. Yup, they didn’t make the achievements easy. Playing the first stage – rather well, I think – I can get more than $1,000 but less than $2,000. Unless I get good at later stages (and unless those stages pay out more cash), I’m looking at maybe 500-1000 replays of level one (my best time is a bit under three minutes). That’s a maximum of 50 hours.
Thereare some multiplayer options, but I haven’t tried them yet.
I have to give Toyota some props. It’s not a generic “look how awesome this car is” game. Actually, it is, in that the car can shoot lasers and whatnot. I like how they playfully take the game to this level. The concept is kind of ridiculous, and the car itself, while pretty cool, isn’t invincible. Basically, the product placement does not impede gameplay, but rather enhances it.
For example, a TV show in which every character drinks, say, Coca-Cola, and constantly says “Boy, I do love me a refreshing Coca-Cola” is something that might impede the show’s story. But a character who causally is drinking some Coca-Cola (and sure, that character can make positive remarks about it) can fit right in with the story, and it much preferable to someone drinking a can with an unrealistic label saying “Cola” that kicks down the realism as much as someone giving out their 555 number.
Back to Yaris, though. For a game about Toyota and its cars, I would have liked to have seen more details on the actual car itself. Maybe they could have let you customize it more in close-up detail, allowing you to purchase cup holders and such. They could have used that to showcase more features of the actual car and simultaneously give users more ways to make their own cars unique. Customizing things in games is usually a fun part of the process.
All in all though, I’m pleased with the game. It’s free, and it’s fun to play. Maybe I won’t play it long enough to make that $1,000,000 achievement, but I’d say its worth taking the time to download it and try it out.
Posted in Video Games | Tagged: 555, Achievements, Cars, Coca-Cola, Product Placement, Racing Games, Sonic the Hedgehog 2, Toyota, Xbox 360, Xbox Live Arcade, Yaris | Leave a Comment »
Posted by Murjab on 6 January 2008
Of all the old-timey arcade classics, Mrs. Pac Man has long been my favorite. In fact, if I were to get any arcade machine, it’d be the Mrs. Pac Man one, (or actually, the one with both Mrs. Pac Man and Galaga, but maybe it’s not fair to choose a two-games-in-one package). Back in the day, I was able to zip through much of the beginning of the game, getting to the last fruit stage (banana) with ease. A score of 100,000 was the score I would try to achieve at the very least – anything less would be unacceptable, like bowling less than 100. (Yeah, I know a score of 100 a great bowler does not make, but for a run-of-the mill bowler, I like to set that as a minimum goal.) I want to say that my top Mrs. Pac Man score was around 150,000, or maybe I think that because my top bowling score was, I think, 153. Anyway, I was not a great Mrs. Pac Man player, but I was pretty good and probably better than most people I know.
Naturally, with the Xbox 360’s Live Arcade, Mrs. Pac Man was a priority. I had never had much success with console versions of the game, and this is no exception. In fact, a quick look at my gamer profile reveals that I don’t even have all 200 gamerscore achievement points! I’m missing 30 points for the “Perfect” achievement in which one must eat all ghosts four times within the same stage. This is a task that, for the first couple of levels, used to be extremely easy for me to do in the arcades. My overall high score on the game is a mere 37,070. I guess some of the blame must go to the Xbox controller, but then again, I’ve been pretty bad at other Mrs. Pac Man ports to home consoles in the past. I think I just need the actual arcade version, which is another reason why my first purchase of a real-live arcade machine would have to feature this game. Perhaps my skills have dwindled in the past few years, but I don’t think that alone would account for a high score of only 37,070.
On the other hand, I have done well at the Xbox 360 port of Galaga. I managed to get around 99,000, which is probably higher than I’ve ever gotten in the arcade.
Posted in Video Games | Tagged: Achievements, Arcade, Bowling, Galaga, Gamerscore, High Scores, Mrs Pac Man, Xbox 360, Xbox Live Arcade | Leave a Comment »
Posted by Murjab on 5 January 2008
I realized something while watching more of The Unit last night… The top-secret squad’s cover is the “303 Logistical Studies Group.” I don’t know for sure, but that’s gotta be a reference to the movie Wag the Dog, in which the 303rd was the unit from which the “war hero” Old Shoe was procured. The unit’s name was conceived when the characters, plotting on making the fake war, use the number because it happens to be 3:03 (am, I think).
Anyhow, David Mamet, the guy behind The Unit, also co-wrote the screenplay for Wag the Dog, which is why I suspect a connection.
Posted in Movies, Television | Tagged: 303, David Mamet, Films, Screenwriters, Television Series, The Unit, Wag the Dog | 1 Comment »
Posted by Murjab on 4 January 2008
Going into this television series, I was kind of expecting an army version of “24,” in which stories were wrapped up each hour (as opposed to each 24 hours) and where Dennis Haysbert got to take care of business himself instead of relying on Jack Bauer. As it turns out, there’s a lot more to the show than that, but Haysbert remains one of the show’s top draws, as the character Jonas Blane. Actually, I’d have to say that my favorite characters thus far are Jonas and his wife Molly (Regina Taylor). It’s interesting how they’re both the strongest leaders of their particular groups. Their own relationship seems pretty stable, so I guess that these two power people seem to get along very well instead of them both trying to dominate.
I was originally hoping for a lot more action, but I’m liking the way that the soldier’s families take an equal amount of the storytelling. This could easy be a show in which the home lives of the soldiers could be filled with generic family characters, but on The Unit, these characters are developed as much, and, in some cases, a lot more than, the fighting men. After all, the soldiers basically just have to run around and fight, while their spouses have time to reflect and have personalities. I find it interesting to note how sometimes the show cuts between a guy in mortal danger while his family is back home, having to deal with life instead of sitting around worrying.
I also quickly noticed David Mamet’s distinct writing style in several episodes. I can’t quite describe the dialogue he writes… It’s very poetic, but not in an elaborate, showy way. He also makes characters seem extremely smart.
I’ve watched the first ten episodes so far, as the season one DVDs trickle in through Netflix.
Posted in Television | Tagged: 24, Actors, David Mamet, Dennis Haysbert, DVD, Netflix, Regina Taylor, Screenwriters, Television Series, The Unit | Leave a Comment »
Posted by Murjab on 4 January 2008
I’ve long been interested in the series of Katamari games, but I’ve never gotten around to getting my own copy. So I finally downloaded the X-Box Live demo for Beautiful Katamari, and I just might be hooked. Basically, it presents one quick, three-minute level, in which you get to roll up a katamari ball from a wee size to a few meters. It’s a basic taste of the gameplay, but the demo is surprisingly re-playable. I have found myself logging on multiple times to just replay that same small level, trying for larger sizes. I’ve based four meters, and I’m aiming for five, a record that has eluded me thus far. The controls take some getting used to… Maybe Katamari experts will be fine, but for me, sometimes they are unwieldy and a bit frustrating. However, that obviously hasn’t halted my enthusiasm, so I continue to play on; gradually, I’m getting the hang of the controls. While a mere demo probably won’t be able to hold my attention forever, I have extracted quite a bit of fun out of it. I’d say I’ve likely played it more than 10 times, maybe around 15 or so, which would mean (for a three-minute game), at least a half hour. My point is, whether or not one wants to chuck out the cash for the full version, it might well be worth it to download and play the demo a bunch of times.
By the way, once one finishes the three-minute demo game, there’s this little sound effect that sounds like something from the effect-laden album The Who Sell Out. It kind of sounds like “ree-out” or whatnot, and seems like it’d fit right into the world of that 1967 record.
Posted in Music, Video Games | Tagged: Beautiful Katamari, Demos, The Who, The Who Sell Out, Xbox 360 | Leave a Comment »
Posted by Murjab on 3 January 2008
I’ve been playing a lot of backgammon lately. It’s a fast paced-game, and, as I understand, it is really meant to be played quickly, unlike the slow-paced chess, another game I enjoy immensely. My wife and I received a nice backgammon set from my parents for Christmas and have been playing quite a bit. I don’t know what the odds were, but in a recent game, this is how we rolled.
Double Fives
Double Fives
Double Fives
Five, Four
Double Fives
Double Fives
Five, Six
Okay, two sets of double fives are odd, but three in a row? Followed by a roll with one five? That’s crazy! And follow that up with a couple more double fives and then a five and a six? One might think something was fishy with the dice, but other than this instance, five haven’t seemed any more common than other numbers when playing.
Board Games
Posted in Board Games | Tagged: 5, Backgammon, Dice, Odds | 1 Comment »
Posted by Murjab on 3 January 2008
One of the really neat features of this Xbox Live business is the idea of the downloadable demo. I have a bunch of said demos for Live Arcade games, and sometimes they provide enough entertainment that I don’t need to download the full game. For example, the first bit of Sonic the Hedgehog is probably enough, since if I could, I’d download Sonic the Hedgehog 2 instead. Boom Boom Rocket is good for some fun, so sometimes I may drop by that game despite not wanting to throw down 800 Microsoft points for the full version. Dig Dug is fun and brings back fond memories, and if I had extra cash to use, I’d probably download it, but I don’t know if I’d really play more than a few levels anyhow.
On the other hand, some demos provide too much gameplay. Spyglass Board Games sounded like a good idea. It had chess, which the Live Arcade was sorely lacking. However, upon playing the demo, I found that the player’s point-of-view is absolutely terrible. It’s not a straight bird’s eye view of the board, which makes it really hard to see what’s going on. While one probably doesn’t play chess on a real board with a bird’s eye view, in real life, one would likely have more peripheral vision. You can kind of straighten Spyglass‘ chess board out to a bird’s-eye view, but it sort of cuts off a bit of the board at the bottom. I don’t wanna sound too picky, but if I can’t choose a clear view of the board, then what’s the point?
Of course, demos can also lead to purchases, and for all the free play I’ve gotten, Microsoft has squeezed money after I ponied up the dough for the full versions of games like Geometry Wars: Retro Evolved. While this was a new game for me, most Live Arcade downloads I have bought have tended to be old classics, like Galaga and Mrs. Pac Man.
Posted in Board Games, Video Games | Tagged: Boom Boom Rocket, Chess, Demos, Dig Dug, Galaga, Geometry Wars, Mrs Pac Man, Sonic the Hedgehog, Sonic the Hedgehog 2, Spyglass Board Games, Xbox 360, Xbox Live Arcade | Leave a Comment »
Posted by Murjab on 3 January 2008
My wife and I have had a lot of fun playing the Nintendo DS game 東北大学未来科学技術共同研究セZンター川島隆太教授監修 もっと脳を鍛える大人のDSトレーニング, also known by the English title Brain Age 2: More Training in Minutes a Day. We have the Japanese version, which has some fun Japanese-specific minigames that couldn’t appear in versions in other languages. For one thing, they have this kanji radical minigame, in which you see floating radicals and you have to combine them into kanji while trying to work as quickly as possible. Another fun kanji-related game is found in the Brain Age Check mode. Similar to the game in which you try to memorize the locations of 25 number sin a five-by-five grid (which I read also exists in the English version), you are presented with two screens of kanji to memorize, after which you write as many down as you can. It’s funny how my scores tend to drop when I work on the Japanese-specific tests as opposed to the universal numbers-related ones. However, it’s fun to play. I did eventually get my age down to the best-possible score of 20 years, but being a bit sneaky, I haven’t gotten my age “tested” since for fear that my score wouldn’t be as good. The daily Brain Age Check poses three random minigames, and I think when I got the 20 years, I managed to get three random non-kanji ones. One ironic game is the English-testing one. It presents words in Japanese, and you have to use your English skills to fill in black spaces with letters. Easy for a native English-speaker like me, right? Well, you have to know the Japanese keyword in the first place, so it doesn’t matter so much. The non-Japanese games are fun, too, like the aforementioned five-by-five grid or the falling blocks game. That game in which you keep track of the sprinting runner is really hard, though.
One great addition to Brain Training 2 is the relaxation game, which is a version of the classic puzzler Dr. Mario. My wife likes that one especially, and she has some pretty high scores. It kind of made me want to get a copy of the real Dr. Mario, maybe for Game Boy Advance. However, using the DS stylus to move the medicine pills is really a nice feature, and I’m not sure if I’d want to go back to a version of the game without a stylus. The only downside though is in rotating the pills. You give ‘em a tap to rotate, but sometimes this doesn’t seem to work as well for me as a button press might.
The Japanese Brain Age 2 does not include Sudoku. It is my understanding that while neither Japanese version of Brain Age 1 or 2 has Sudoku, but English versions do. It’d be nice to have Sudoku included. Perhaps eventually, I’ll get the game for English, for Sudoku as well as for English word puzzles, which could be fun. I wonder, would it be worth a purchase for just that? Maybe I should just buy the English version of the original Brain Age: Train Your Brain in Minutes a Day!, so I could get different non-language tests as well.
Posted in Video Games | Tagged: Nintendo DS, Brain Age 2, Brain Age, Dr Mario, Sudoku, もっと脳を鍛える大人のDSトレーニング | Leave a Comment »
Posted by Murjab on 2 January 2008
Speaking of presents, I gave my wife the James Galway CD entitled The Enchanted Forest: Melodies of Japan. I didn’t know much about Mr. Galway before and only really bought the album because it had a bunch of original compositions by Hiroyuki Fujikake (藤掛廣幸). Mr. Fujikake is a really wonderful composer who blends traditional Japanese stylings with traditional Western classical music. I’m not overly familiar with all his works, but pieces such as Pastoral Fantasy are most excellent. When shopping in Japan, I was surprised to find that his music is not readily available in stores. I guess after hearing his work, I just assumed that he must be pretty popular. Taking another approach, English-language Internet searches generally find him in cahoots with Galway, which led me to this particular CD. Although it seems tricky to find comprehensive resources on Fujikake, its well worth it if you do. On to The Enchanted Forest, though. Galway proves to present some enjoyable, and very relaxing flute-playing, and Fujikake’s music does not disappoint. In addition, there’s some non-Fujikake pieces on the album, which I like, such as “Sakura.” I loaded the CD up on the old X-Box 360, and its been played frequently since Christmas. I might add that my wife seems to like the CD, too; it is her present after all, though I am happy to listen in as well.
Either I didn’t notice this site before, or its just been recently updated, but Muse Factory seems to be the place to go to buy more of Fujikake’s stuff. You can hear a sample of his work, “Wings of Eternity” on the page as it loads. It seems to give a good indication of his style of music with strong Japanese and Western influences.
Posted in Music | Tagged: CD, Classical Music, 藤掛廣幸, Flute, Hiroyuki Fujikake, James Galway, Japanese Music | Leave a Comment »
Posted by Murjab on 2 January 2008
So for Christmas, my folks gave me the Seinfeld season 9 DVD set. I’ve been watching through it, sometimes intently focused, sometimes listening to it in the background… Funny, funny stuff. Now, I must mention, that “listening to it in the background” should not be taken as an insult to the show. I’ve watched the series so much that I’ve long since gotten to the point in which I don’t need to intently focus on everything. Hearing something in the background can instantly trigger my memory so that whole scenes are recreated in my mind, eliciting laughter as the memory of watching it in the past is conjured up.
Season nine, though, being the final season, is not quite as etched into my mind as other seasons, since it’s been around for less time. The season does include some of my least-watched episodes (not to say that they are my least favorite – just least watched). It’s great to be able to catch them all again, though. This does not yet complete my collection oddly enough, as I still need to grab season eight at some point. Knowing that I would be likely to collect seasons in order on my own, my parents went with the safe bet that season nine was the one least likely to have already found its way into my collection.
Posted in Television | Tagged: DVD, Seinfeld, Television Series | Leave a Comment »
Posted by Murjab on 2 January 2008
This is the first post of a New Blog. In this blog, I aim to recount experiences with all manner of fun entertainments, such as movies, TV shows, video games, music, and other arty and/or fun items.
Posted in Uncategorized | Leave a Comment »